Redesign the antiquated gov website cluttered with a flawed navigation system and no focus on the primary user group. Through this improved and redesigned version, the website aims to provide essential information to the users interested in applying for a visa to India. The website has a layout and menu system that improves the old design of the website, several usability issues, users' pain points; the outdated design was identified and addressed.
To collect data and better understand the goals, desires, habits and pain points of users, I performed a competitive analysis, contextual analysis and a series of user interviews.
Several government websites are promoting the visa application of the respective countries; two of the most popular destinations are the UK and Australia. I have analysed these websites to find out where Gov.India stands in comparison.
I then went on to conduct the contextual investigation to gather detailed user interpretations and make observations of work practise in the real-world context, gaining insight into the user's activities and underlying rationale.
In user interviews, I was looking to fill the knowledge gap and understand the user's experience. I found the most helpful insights in the interviews that came from the following questions:
Tell me about the last time you applied for a visa. What worked? What didn't?
Why?
How do you apply for visas? What worked? What didn't?
Why?
How do you find applying for an Indian e-tourist visa? What pain points occurred in this process?
Why?
User journey helped me to illustrate thflow through the website and their process of engagement
I ran a card sorting through the users and analysed their choices and interpreted the results. I then created a new navigation/menu system choosing the appropriate themes and categorised right menu choices.
I discovered and understood how users are looking for suitable options and how they are trying to achieve the goals, the users also categorised different choices under exciting themes which gave compelling insights into designing the new information architecture.
I identified four sections of great interest to the end-users. Realising the strength of the relations and patterns that emerged from the card sorting I:
- I mapped out some wireframes following GDS.
- I created hierarchy that made sense to everyone.
I ideated and iterated the wireframe design by conducting informal usability testing with the low-fidelity prototype. The participants provided feedback on error-prevention methods, accessibility, and discoverability of the UI.
The visual design is the screen-by-screen pixel-perfect visualisation of the wireframes in detail.
I added a footer where users could find secondary information to don't overload the hero section with too much information.
Following GDS guidelines, I was able to redesign the website aiming at better digestibility.
GDS design system helps to design and build services that are fit for everyone, they include details of how and when it’s been tested in user research.
This helps to decide whether it’s something that can be used or adapted for the services designed.
Referring back to the Persona developed, I decided to break down the application process into meaningful sections and make my design responsive to Ipad.
One lesson in UX that proved itself to be valid is to doubt all that drove this project from the beginning. It was not only challenging to redesign the website experience from scratch but also a tremendous responsibility to ensure that UX decisions were made to optimise the experience and fulfil the targeted user group's user requirements. Using user interviews and feedback to create a new information architecture that simplified navigation by redefinition under basic themes was inspiring.